There are also checks on Nights 1-3 for Alterable Value F of the Fredbear Plush to be equal to 1, which happens when the “Tomorrow is another day” line is triggered.īecause there is no check for Alterable Value F on Night 4, the “Tomorrow is another day” line will never happen in normal gameplay. The way the game checks for the end of the cutscene is by checking if ‘text’ is 0 and ‘end’ is 1. However, in normal gameplay, this is never seen, as the game will end the cutscene after only 1 second. It sets the ‘end’ object to 1, which after 5 seconds would change 'text' to 5, which corresponds to the “Tomorrow is another day” line. In fact, it is after the lines for the post-night 5 cutscene. Now what is odd is that the code for “Tomorrow is another day” on Night 4 is not grouped with the other Night 4 code. There are also additional lines that change ‘text’ to 50, 52, and 54 (the lines for the post-night 4 cutscene) when that Alterable Value A reaches certain numbers. This is to allow 3 seconds to pass between each text box, as there is an additional piece of code (Alterable Value A) attached to the Fredbear Plush that counts up once a second for every second in the cutscene that there is no text on-screen. In the case of the Night 4 cutscene, after each textbox, advancing the text will actually cause it to set 'text' to 0. Pressing Enter, Space bar, Control, or the mouse left button, will add one to the ‘text’ counter, advancing the dialogue/action of the cutscene. "NO! Don't you remember what you saw? The exit is the other way! Hurry and leave." There is a ‘talk box’ object whose text and text colour is changed by a ‘text’ object depending on the counter of ‘text.’ For example, when the 'text' counter is 38, it will change the alterable string of ‘talk box’ to Here’s a quick breakdown of how the text works in these cutscenes. In hopes of confirming/disproving this rumour, I obtained copies of the MFA and the requisite programs to examine it and got to work deciphering the spaghetti that is every FNaF game. What was odd was that I had seen no other documentation of this secret in the 7 years that passed since that post. Screenshot from the video, showing \"Tomorrow is another day\" on Night 4. After waiting long enough on the last text box (using a speedhack), there was supposedly a secret additional piece of dialogue to end the cutscene: “Tomorrow is another day.” This is somewhat significant as Night 4 is the only non-head crunching related cutscene that this line doesn’t normally occur in, as it normally just ends with “.please let me out….,” and a fade to black. There was an accompanying video that showcased this, but it has since been privated and can now only be seen on the Wayback Machine. I recently came across a mention of an old post that purports to find an easter egg in the post-night 4 cutscene of FNaF4.
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